Xbox One X pre order pages are live and have been some time, but potential customers are still unable to buy Microsoft’s powerful new console due for release on November 7, 2017.
Microsoft would have likely preferred to have started selling pre-order consoles the second they revealed the price and release date during Microsoft’s E3 Press conference, but unfortunately, their hands were tied.
Delays were a result of the console not having FCC approval in the states and likely other government bodies around the world.
However, it was expected that Microsoft would have started selling the console by now, as Xbox Boss Phil Spencer had told fans on Twitter in mid-July that pre-orders “won’t be too much longer” because “All approvals are done”.
Some 20 days later and there’s still no sign of Microsoft selling any Xbox One X consoles.
It’s possible then that Microsoft could be looking to use Gamescom later this month to fully reveal all Xbox One X launch games, a number of bundles while also announcing that the Xbox One X is finally on sale.
Microsoft will have a significant presence at the event and have said they will be holding “a special Xbox @ gamescom live show to get the latest news and announcements on Xbox One X.”
This will be held on Sunday, 20 August at 9:00 p.m. CEST / 8:00 p.m. BST and you’d have to say that with Sony having virtually no presence at Gamescom and several big new Xbox releases on show as well, Microsoft will likely have a fantastic platform to finally launch their Xbox One X to potential buyers.
Questions about the price of the Xbox One X won’t go away and as we get closer to the November release the scrutiny over Microsoft’s high price point for what many consider a console for elite players will likely intensify.
Wedbush Securities Analyst Michael Pachter has previously voiced concern over the $500 console while speaking with Gamingbolt, and he reiterated his stance again this week on his own internet show, The Pachter Factor, suggesting he does not expect the most powerful console ever made to do well.
“I think it won’t sell so well because it costs twice as much as PlayStation 4,” Pachter explained.
“I mean, I think that’s the easy answer. The PlayStation 4 and Xbox One S are nominally are priced at $299 and they’re pretty regularly discounted to $249, and they are almost always bundled with something.
“You kind of have to be a moron to pay $299 for a console now and not get a piece of software for free which does have a perceived value of 50 bucks.
“For $600 you can buy a PlayStation and an Xbox and get a piece of software for each for sure. I promise that. If you can’t get that I’ll give you the 50 bucks difference,” Pachter boldly predicted.
“For $600 you can buy both consoles and two games, and for $500 you can buy an Xbox One X and no games and if you want to buy two games, there’s an additional $100 cost added.”
The cost factor is a huge negative for Microsoft, however they’re banking on the machines incredible power to rule over everything else.
That power for the Xbox One X was once more illustrated this week as several preview pieces for Project Cars 2 hit the web, including several interesting insights into the capability of the Xbox One X compared to the PS4 Pro.
In an exclusive interview with Trusted Reviews, Slightly Mad Studios Game Director, Stephen Viljoen described the new X console as a “great piece of hardware” and also gave us a teaser for what we can expect from Project Cars 3.
When asked specifically what differences players can expect to see from the Xbox One X given its extra horsepower, Viljoen confirmed that while it still won’t be able to rival the visual fidelity of a high-end PC, Microsoft’s console will certainly deliver a superior performance over Sony’s PS4 Pro.
“Obviously we can’t go everything ultra, because on PC you can run it on three 4K monitors, and everything set to absolutely incredible detail, which is simply not possible on [this] generation of consoles,” first clarified Viljoen.
“The Xbox One X is a great piece of hardware and we’re very excited for it and we’re making the most of it, so when you run the game on it, it will certainly look better than if you’re running it on anything else, other than a high-end PC.”
Viljoen also added that the game engine will also help scale visuals, depending on the platform, but that again, players would notice a clear difference between the PS4 Pro and Xbox One X.
“I can’t tell you exactly what all the various sliders will be at when you’re on Xbox One X versus on PS4 Pro, but obviously they’ll be higher, so there will be a significant, a noticeable improvement because you have better hardware.”